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The Moons of Melex. A Spelljammer Adventure for AD&D 2nd Ed. rules.

Welcome to The Moons of Melex.


This is an ongoing AD&D adventure that is being played on Rondak's Portal. http://www.rondaksportal.com It is primarily a Spelljammer adventure but will include many other elements, including but not limited to, Julian May's excellent creation the Tanu and their whole society and ethos.

The Story so Far

The brave heroes of Melex have escaped captivity at the hands of the humanoid exploiters and struck out for far off spheres in the company of a Tanu. Leaving Refuge after a brush with the Mindflayers and the Tanu they are heading for the Ivetless sphere, which is under an elven blockade, in their new ship the Starfish, a Nautiloid! They are hardly inconspicuous. Their captain smitten with Spelljammer shock they are about to enter the sphere and see if they can reach the main planet without being picked up by elven patrols.....

How to join?

It's easy, go to Rondaksportal (http://www.rondaksportal.com) and make a character, or you can "lurk" for a while and see if the game suits you. Another alternative is to email me directly and we can discuss possibilities.


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The Background

 

Melex is in a forgotten sphere, it's six suns are aligned by powerful magics and focused on the planet through a gigantic water world. The suns' concentrated rays burn a devastating groove around the planet and allow no permanent settlements.

A Tanu explorer has discovered that it was not always so, and that there is a terrible history to the planet. He has also learned that soon the suns will be aligned to maximum alignment, he thinks this will destroy all life on the planet.

Some dreadful magic has been used here and a few hardy barbarians have escaped to try and find the magic and free their world from its terrible fate.


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